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Ryan Yamura
Ryan Yamura

24 followers

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Taking Things 2D Next Level: Learning the 2D Tilemap Editor

The Unity Engine can such a powerful and versatile tool for VR, XR, 3D, and cinematography, that often times it can be easy to forget that…

Dec 23, 2020
2
Taking Things 2D Next Level: Learning the 2D Tilemap Editor
Taking Things 2D Next Level: Learning the 2D Tilemap Editor
Dec 23, 2020
2

Launching Nova Star: Release and Retrospective

It’s day 59 and the original prediction for the end of my challenge to become a fully employable Software Engineer through Game…

Dec 22, 2020
Launching Nova Star: Release and Retrospective
Launching Nova Star: Release and Retrospective
Dec 22, 2020

Nova START! Nova Star is Launched… almost!

Culminating the last 3 days, days 53, 54 and 55, have been full of excited work to debug and finalize the working release of Nova Star…

Dec 18, 2020
Nova START! Nova Star is Launched… almost!
Nova START! Nova Star is Launched… almost!
Dec 18, 2020

Final Sprint! Refactoring and Debugging!

It’s about day 52 in my path to becoming a Software Engineer though Game Development and we are SO CLOSE to finishing and publishing our…

Dec 15, 2020
1
Final Sprint! Refactoring and Debugging!
Final Sprint! Refactoring and Debugging!
Dec 15, 2020
1

One Canvas to Rule Them All…

Aloha and welcome back to the story, folks! It’s been a CRAZY last couple days, so let’s get into the bulk of days 48 and 49!

Dec 12, 2020
One Canvas to Rule Them All…
One Canvas to Rule Them All…
Dec 12, 2020

That’s so $git fetch!

Day 47! We’ve made it this far folks, and though we’ve had ups and downs, I think I’m finally at the point where I feel a lot more…

Dec 10, 2020
That’s so $git fetch!
That’s so $git fetch!
Dec 10, 2020

I Only got a Single-ton Thing Done Today!

It’s day 46 of my metamorphosis into a Software Engineer! And though sometimes I feel like a chubby caterpillar still munching away with…

Dec 9, 2020
I Only got a Single-ton Thing Done Today!
I Only got a Single-ton Thing Done Today!
Dec 9, 2020

Seeing Through the Problem! An Abstract Solution

We’re nearing the finish line folks, just about one more week till the initial goal of 59 days comes to pass. And though the program might…

Dec 8, 2020
Seeing Through the Problem! An Abstract Solution
Seeing Through the Problem! An Abstract Solution
Dec 8, 2020

Feature Friday! Continuing to Develop Game Aesthetics

42. It’s day 42! The answer to the ultimate question of life the universe, and everything!

Dec 5, 2020
Feature Friday! Continuing to Develop Game Aesthetics
Feature Friday! Continuing to Develop Game Aesthetics
Dec 5, 2020

User Interface — A Different Kind of Bartender

Low and behold that on day 41 of my journey from Bartender to Software Engineer — I became a bartender again.

Dec 4, 2020
User Interface — A Different Kind of Bartender
User Interface — A Different Kind of Bartender
Dec 4, 2020
Ryan Yamura

Ryan Yamura

24 followers

Ambitious Software Engineer at GameDevHQ.

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