It’s… it’s ALIVE!

Day 4 (maybe actually 9? Who’s counting?) and yes… yes…just in time for Halloween, my monstrosity is complete. Igor, PULL THE LEVER! *thunder booms* MU HA HA HA HA!!

And, basically, that’s how my day progressed. Started off on a high note, flying through the final stages of my first ever game. Until, finally, it was ALL DONE, post processing, VFX, SFX, and finally game deployment! All the boxes checked, all the final testing done, and implemented into a file that was an executable by itself! The little Unity splash screen appeared before the main menu of the GALAXY SHOOTER by none other than mwa!

As the dopamine rushed through my synapses, and I probably spent a little TOO long play testing the shiny new game, I saw the little percentage bar that marked my progress on the project sitting, mocking me at a mere 98%. Then, I read the final module for the project, which suggested 2 additional phases of challenges to add to the game about 8 modules long for each phase. But you know I got this! How hard could they be?

Famous.

Last.

Words.

Challenging, they were.

I had a bunch of blocks today that included:

  • How to create another element of speed changes for my player, in the form of a thruster type system.
  • Git Hub (Now to be called, GIT GUD HUB)

…And that’s about it. Because I could not for the life of me get GitHub to cooperate with me today! Which meant I couldn’t really progress, as I had to upload the files into GitHub before proceeding in order to mark the changes to the game, that the challenges had specified. I attempted to start some other future projects while I awaited a response to the technical errors that I had encountered, but didn’t get very far into it, as I was already stressed from the earlier ordeals.

But hey, it reminded me, its not always going to be easy, and there are a ton of other people here right along with me on this ride. In troubleshooting some of my issues, I decided to reach out to one of the fellow interns, Mar, and in the process, made a wonderful friend who kept me sane through all the blocks I encountered.

As with most things that we try to progress in, you can’t always measure the day’s success by a finite, linear quantity. And hey, sometimes its best to take a break and approach a problem with fresh eyes and a better attitude. So break time it is, tomorrow will most definitely be a better day.

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